![]() It’s a set of DB that come with middling raw damage, but a positively massive amount of green sharpness and an almost comically large 40% Affinity! This will obviously lend itself well to builds that focus on Affinity, which are actually quite easy to attain in the Low Rank portion of Rise, to the point where you can find yourself cresting 50 to 60% with just a few bits of gear. The actual item itself requires very little selling from us. In this regard Rise is no different, though we’d argue that the Low Rank version of the beast feels easier than ever to take down, mainly thanks to the increased mobility options present here. The prickly tailed, jumping so-and-so has been a sure fire hit over the years, constantly supplying the would-be hunter with low raw but high affinity options. Conversely Hidden Gemeni, or the Nargacuga DB, will likely come as no surprise at all. No doubt there will have been some of you that considered our first recommendation a little unusual Khezu isn’t often considered a bastion of excellent loot, though we’d argue at least some of that comes from a reluctance to hunt it more than once. The Malachite Ore can be gathered from a variety of mining spots, and also tends to crop up as rewards in a variety of Low Rank quests, so you’ll soon get plenty of these if you haven’t already. The Electro Sac does have a lower drop rate, which can be increased by capturing rather than slaying, but this really shouldn’t be too much of a problem at all. Both the Flabby Hide and Electro Sac are likely to be found when taking on a Khezu, and in the case of the latter you can even grab these when taking on a Tobi Kadachi. There shouldn’t really be much of an issue here. Variety of benefits offset their middling raw damage.Either the Thunder or Paralysis can be boosted with the Rampage skills.10% Affinity is a nice bonus in the early game.Combination of Thunder and Paralysis damage is useful, the latter especially beneficial in multiplayer Hub quests.Further to this, they come with a good deal of green sharpness, something hunters will be thankful for in the early game, and eventually upgrade into the excellent Khezu Skards, replete with 3 decoration slots. Not only do these come with both Thunder and Paralysis damage, making them a great combination versus certain opponents, but they also come with 10% Affinity, meaning you can expect some additional damage in the form of critical strikes. Don’t be put off by their slightly lower starting raw damage, the multitude of benefits that these offer will easily outweigh this. ![]() The overall result of this is that taking on the screaming worm results in much less dread, and doesn’t require you to block out 20 minutes of your time to do so.Īll of that said, we’re recommending that you take this particular monster down on multiple occasions to get your hands on the Khezu daggers. So powerful are the changes in fact, that taking down a 3-Star quest Khezu in Rise (3,400 HP) feels much, much easier than taking on a 3-Star quest Khezu in Generations Ultimate (~2,100 HP). The issue most had with taking him on previously was the seemingly endless health total and his propensity to leave areas multiple times, both of which seem to have been solved in the upgrade to Rise players can now deal much more damage than usual and a fleeing monster simply requires a short chase, rather than multiple zone changes with loading times. Whilst it’s not going to approach the aforementioned celebration title for sheer numbers, there are quite a lot of options for the intrepid dual wielders out there, so once again we’re answering the question, which of these are worthy of your time?įor countless Monster Hunter games, well three at least, we’ve extolled the virtues of Khezu based gear, though our recommendations always come with the same warning: You’ll need to fight the screaming white beast multiple times, something that most players will find less than enjoyable. ![]() Happily, the release of Rise seems to have brought another improvement from the base release of World too weapon diversity. ![]() It flows better than ever, does a great deal of damage and whilst it doesn’t quite reach the heights of MHGU’s Adept Style, it’s tremendously safe. On balance they’re probably the most mobile choice that a hunter can take, thanks in no small part to it’s dashes, and the advent of World brought an improved move set which Rise has happily retained. The spinning, whirling dervish that is the Dual Blades are a Monster Hunter weapon quite like no other. ![]()
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